Collect the keys and navigate your way around the House of Dreams. Be careful, there are traps just waiting for you to make a mistake.

Each level represents a design curated by the team. Our goal was to create a level of the house, with its own rooms. The levels include different traps, coins to collect, and keys necessary to unlock doors and advance levels.

Furniture assets created by: Brick Project Studio, Quaternius, and Poly by Google. Sound effects provided by Fesliyan Studios, and myself.

Comments

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I like the design of the level in this game. I think the UI could be improved to make it more polished and match the rest of the game. Good use of lighting and sound to create the feeling of tension.

Th environmental design is great. And I love the gameplay element where you have at throw an object to access another one. I also enjoyed the footstep effect you guys made, as well as the clock ticking. It really helps set the tone for the game.

Somehow, I could not move around in this game, but I really enjoyed this game's level and environment design from the presentation. Very thoughtful and polished! I feel like the speed of the camera rotation is a bit fast.

Visual design in the first level is really polished. Appreciate how you used lighting. I love the idea of using mirror as a door to the second scene, but maybe put it a little higher, like the end of the stair, since I was not sure whether it's a wall to stop me from going up or a portal.

The environment design is my favorite. The overall vibe and the difficulties do provide a huge trap feeling during gameplay just like a dream. 

I like the sound and visual color theme for the game. The setting is delicately designed and placed. I wish there is more hints and directions for me to play. Overall, very much enjoyed playing.

I think each level design is unique and engaging. The utilization of physics in some puzzles is one of my favorite elements!

- Zhenyu (Dean)

Unfortunately, I was not able to pass the first level. I got both keys and the coin but I'm not sure what was supposed to happen after that. Either way, the game made me tense the entire time. The clock ticking builds up the expectation that something is about to happen. The fact that I had 2 lives and I could hear steps sometimes also made me wonder if something was coming after me. Now I'm curious to experience the other levels!

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I really like the tick-tock clock sounds. It enhances a mysterious and nervous atmosphere in the game. The visual is strong and the furniture matches the red visual style. Sometimes the direction is unclear because everything is red.

- Chenwei (Angela)

The footsteps sound is a highlight, which creates a scary atmosphere. You did a great job of depicting a house full of secrets! The house is so big, and it took me a while to walk around all the rooms. I would like to see more decorations in the house.

- Jinyun

I love the sound of the footsteps and the clock. On the first level, the walls are all red so I thought there might be something scary hidden somewhere. But there isn't! So nice! In the third level, I need to jump to get the keys and coins, I think it would be nice if I can tell which are the gaps and which are the platforms. 

- Yii